Vulkan

  • Vulkan Specification

    It is a good idea to keep it open while doing Vulkan programming

    • specification
  • VkGuide by Victor Blanco

    The goal of this guide is to understand Vulkan correctly, and act as a stepping stone for then working in your own projects.

    • tutorial
    • c++
  • TU Wien: Vulkan Lecture Series (2021)

    Lecture series on Vulkan programming from TU Wien

  • Vulkanised 2026: Frames in Flight Demystified

    In depth introduction to the "frames in flight" concept in Vulkan

    • video
    • slides
  • vk_mini_path_tracer

    A relatively small, beginner-friendly path tracing tutorial using Vulkan's ray tracing API

  • Understanding Vulkan Synchronization

    Khronos blog post explaining Vulkan synchronization concepts (with notes on Synchronization2)

    • article
  • Compute Shader Glossary

    A glossary of terms used in compute shader programming. Provides cross-API comparisons

  • Arseny Kapoulkine: Writing an efficient Vulkan renderer (2020)

    Best practices for writing a high-performance Vulkan renderer

  • Sascha Willems's How to Vulkan in 2026

    A minimalist tutorial from Sascha Willems on how to use the Vulkan graphics API in 2026. The idea is to get people started with rasterization in Vulkan using commonly supported features to make the API easier to use.

    • tutorial
    • c++
  • NVIDIA Vulkan Ray Tracing Tutorials

    This repository provides a comprehensive learning resource for Vulkan ray tracing, featuring a progressive step-by-step tutorial that transforms a rasterization application into a fully functional ray tracing implementation

  • VK_KHR_dynamic_rendering tutorial

    This tutorial shows how to use the VK_KHR_dynamic_rendering extension in Vulkan. It shows the steps required to load the extension, use it, and how it affects related components such as pipeline creation

    • article
    • c++
  • Yet another blog explaining Vulkan synchronization (2019)

    Another blog post trying to instill a mental model on Vulkan synchronization to readers

    • article
  • Vulkan Timeline Semaphores

    Khronos blog post introducing Vulkan timeline semaphores for GPU synchronization

    • article
  • 3D Graphics Rendering Cookbook

    A book that covers and compares both the OpenGL and Vulkan APIs, while also covering various recipes about making a renderer.