Shadows

  • Learn OpenGL: Shadow Mapping

    Basic tutorial on shadow mapping

    • tutorial
    • c++
    • GLSL
  • Experiments in Hybrid Raytraced Shadows

    Explores combining rasterization and ray tracing for shadow rendering

  • Learn OpenGL guest article: Cascaded Shadow Mapping

    Learn OpenGL guest article on cascaded shadow mapping, which resolves the resolution issues of the naive shadow mapping

    • article
    • GLSL
  • Percentage-Closer Soft Shadows

    NVIDIA paper introducing Percentage-Closer Soft Shadows (PCSS), based on shadow mapping and percentage‐closer filtering (PCF)

    • paper
  • Using Blue Noise For Raytraced Soft Shadows

    Article from the "blue noise guy" talking about how to apply blue noise to raytraced soft shadows

  • Efficient Shadows from Many Lights (2015)

    Techniques for efficiently rendering shadows from many light sources in real-time

    • slides