Bloom
Bloom is a post-processing effect that makes bright light sources and brightly lit regions glow.
- Bloom Disasters (2008)
A good introduction on the use of different types of noise for random number generation, focusing on applications in real time rendering
- Next Generation Post Processing in Call of Duty: Advanced Warfare (2014)
Introduced realistic and physically correct post-processing technique with proper bloom. It uses pyramidal filter hierarchy for blooms to improves temporal stability and robustness
- Physically Based Bloom (2022)
Another article introducing physically-based bloom techniques that doesn't depend on a threshold. This prevents various shortcomings with traditional blooms. Can be view as an alternative implementation to "Next Generation Post Processing in Call of Duty".