Bindless

“Bindless” is a colloquial term referring to a set of techniques and modern graphics API features that enable programmers to find resources via indices or pointers directly in the shader rather than using the traditional “bind” model. This can drastically increase flexibility and reduce draw calls

  • Khronos Descriptor indexing Sample

    Overview of the descriptor indexing feature, its use cases, and gives coding sample

  • Vulkan Pills 1: Bindless Textures (2021)

    Introduction on how to use Vulkan bindless features

  • Modern (Bindless) Sprite Batch for Vulkan (2021)

    A guide to implementing bindless sprite batching in one draw call in Vulkan