Vulkan
It is a good idea to keep it open while doing Vulkan programming
The goal of this guide is to understand Vulkan correctly, and act as a stepping stone for then working in your own projects.
Lecture series on Vulkan programming from TU Wien
A comprehensive collection of open source C++ examples for Vulkan
In depth introduction to the "frames in flight" concept in Vulkan
Overview of the descriptor indexing feature, its use cases, and gives coding sample
Khronos blog post explaining Vulkan synchronization concepts (with notes on Synchronization2)
A relatively small, beginner-friendly path tracing tutorial using Vulkan's ray tracing API
Introduction on how to use Vulkan bindless features
A glossary of terms used in compute shader programming. Provides cross-API comparisons
Best practices for writing a high-performance Vulkan renderer
A minimalist tutorial from Sascha Willems on how to use the Vulkan graphics API in 2026. The idea is to get people started with rasterization in Vulkan using commonly supported features to make the API easier to use.
A guide to implementing bindless sprite batching in one draw call in Vulkan
This repository provides a comprehensive learning resource for Vulkan ray tracing, featuring a progressive step-by-step tutorial that transforms a rasterization application into a fully functional ray tracing implementation
Explains the shader binding table in DX12, Vulkan, and OptiX
Another blog post trying to instill a mental model on Vulkan synchronization to readers
A utility library that jump starts initialization of Vulkan
This tutorial shows how to use the VK_KHR_dynamic_rendering extension in Vulkan. It shows the steps required to load the extension, use it, and how it affects related components such as pipeline creation
A meta-loader for Vulkan that simplifies dynamic loading of Vulkan and automatically loads extensions
Khronos blog post introducing Vulkan timeline semaphores for GPU synchronization
A book that covers and compares both the OpenGL and Vulkan APIs, while also covering various recipes about making a renderer.