Graphics Techniques
Pyramidal Parametrics (1983)
The original paper introducing mipmapping
Khronos Descriptor indexing Sample
Overview of the descriptor indexing feature, its use cases, and gives coding sample
Vulkan Pills 1: Bindless Textures (2021)
Introduction on how to use Vulkan bindless features
Modern (Bindless) Sprite Batch for Vulkan (2021)
A guide to implementing bindless sprite batching in one draw call in Vulkan
Tracing Ray Differentials (1999)
Useful paper that goes over ray differentials and selecting proper mip level when doing raytracing